
State of Decay 2 Curveballs
Explore all of the State of Decay 2 curveballs available including the Black Plague Heart, Lost Platoon, Gargantua Mutation and much more.
Curveball | Description | Positive Effects | Negative Effects |
---|---|---|---|
A Broken Heart | One of the Plague Hearts is either suffering a mutational defect or an illness and has become extremely weak. | • The broken heart mutation • Zombies are weak, slow and less contagious • The broken heart is muted |
None |
A Well Oiled Machine | Sometimes everything just goes smoothly. The base needs little maintenance and the facilities are more efficient than ever. | • Better food and meds production • Cheaper to perform facility actions • Overall base noise reduced |
None |
Bait Crate | A supply drop was called in but no one turned up to collect it. The crate itself contains something that's luring the zombies. | • Supply crate full of food found | • Supply crate is luring zombies |
Bangernomics | Keeping these heaps of junk running and on the road is hard enough but when the weather gets hot it's even more problematic. | None | • Vehicles are much slower to accelerate. • Vehicles will have a slow start-up time. • Vehicles lose all braking power. |
Cesspit Zombies | Zombies usually stink pretty bad but this is something else! Folks around here will be grateful if we dispatched them. | • Zombies give influence | • Zombies drain stamina |
Dulled Senses | Relentless drone strikes in the area have caused zombies to become unresponsive and zoned out. | • Zombies have worse hearing • Zombies are prone to falling over • Zombies have poor eyesight |
None |
Elevated Senses | Something has changed, Zombies are far more perceptive than we thought was possible, and we don't know why... | None | • Zombies have a better sense of smell • Zombies have better eyesight • Zombies have better hearing |
Explosive Gunk Zombies | These purple-eyed zombies have acquired an unusual explosive trait, either from a mutation or a build up in decomposing gases. | None | • Zombies explode with gunk |
Finer Things in Life | Luxury items are more sought after than anything else right now. There is a wave of enthusiasm for the finger things in life. | • Community looking for luxuy loot • Community has a higher morale • Higher influence prices for selling |
None |
Fueling the Plague | Plague Hearts are draining fuel from Gas depots within their reach, reducing global supply and affecting the Zombies & Freaks. | None | • Daily income from fuel has stopped • Zombies & Freaks catch fire from attacks • Fuel resources in the world are reduced |
Gargantua Mutation | Juggernauts have obtained a Gargantua mutation. They are tougher, stronger and overall more dangerous! | None | • Juggernauts deal higher damage • Juggernauts have better eyesight • Juggernauts have a better sense of smell • Juggernauts stink and drain stamina |
High Temperature Z's | These overheating Zombies are our chance to grab more blood plague samples, but they are more infectious than ever. | • Zombies drop more plague samples | • Zombies are more infectious |
High Toxicity Bloaters | An alteration to the genetic material of these Bloaters have made them extremely toxic, both to us and the zombies. | • Bloater gas kills nearby zombies | • Greater damage from bloater gas |
Highly Combustible | These zombies have crawled out from a gas station, reeking of gasoline and ready to ignite. | None | • Daily income from fuel has stopped • Zombies & Freaks explode when killed • Zombies & Freaks catch fire from attacks |
Influx of Meds | We have found a location on the map which contains a shedload of meds. We should sweep them up before someone else does. | • Higher chance to find stimulants • Daily income from meds has increased |
None |
Juiced Up | Some drunk moonshiners were attacked. The regular zombies in this area will drop alcohol but explode with fermented gunk. | • Zombies & Freaks may drop alcohol | • Daily income from fuel has stopped • Zombies & Freaks explode with gunk |
Just Fed | Zombies have gorged themselves on a food supply crate and are now moving sluggishly. | • Zombies will not run • Supply crate of food • Zombies deal less damage |
None |
Lost Platoon | A large group of armored zombies have appeared around a military site, they could be carrying grenades and ammunition. | • Armored zombies may drop military loot | • Higher armored zombie presence |
Missing a Few Bolts | Despite the daily maintenance our base is starting to get noisy which is never a good thing when zombies are lurking around. | None | • Facility actions are less efficient • Higher background noise from the base • Community has a lower morale |
News Travels | News of our actions are surging through the wasteland and folks are willing to help us out any way they can. | • More influence for special actions • Higher influence received from selling • Lower influence for radio actions |
None |
Out For Blood | Something has changed, Zombies are more aggressive and are ferociously hunting for their next meal. | None | • Zombies are wildly running around • Zombies are more melee resistant • Zombies will chase us for longer |
Radio Silence | Long range communication has broken down, if we have lost our support network we are screwed. | None | • Radio support actions are unavailable • Less influence for performing actions • Radio facilities are offline |
Ransacked Outpost | An outpost has been taken hostage by a hostile gang. The disruption means we are no longer getting daily income. | None | • Hostile raiders at a location • Daily income from (resource) has stopped |
Scavenger Hunt | The community is growing restless and wants to leave the base to grab some supplies. The activity will cause noise. | • More frequent community looting events | • Higher background noise from base |
Sentinel Mutation | Plague zombies seem to have acquired a mutation that gives them eagle eyed vision but impaired hearing. | • Zombies hearing impaired | • Zombies eyesight enhanced |
Smoke Storm | The wind has carried over a dense, thick plume of smoke from a mysterious explosion at a chemical plant a few miles out of town. This Curveball creates a suffocating smog that lowers your visibility. | None | • Reduced visibility |
Soft Skins | Zombies are looking frail, were they exposed to a chemical attack or is this a mutational defect? | • Zombies vulnerable to melee • Higher crossbow bolt recovery chance • Zombies impact vehicles less |
None |
Strange Mutations | Zombies & Freaks are changing, is this just physiological change as their meat cures or is something more sinister at work here? | None | • Zombies & Freaks have a headless mutation • Zombies & Freaks resistant to melee • Plague Zombies drop lures |
The Black Plague Heart | A Plague Heart has changed to a Black Heart. This mutation makes it highly resilient and utilises lethal defense mechanisms. | None | • The Black Heart • The Black Heart's dominion is growing • Zombies are stronger |
The Bullet Benefactor | A mysterious patron is going by the name of the "Bullet Benefactor" has left a supply of weapons and ammo for us to find. | • Community looking for ammo items • Higher chance to find grenades • Regular zombies may drop ammo |
None |
The Lone Raider | A lone raider has built themselves a hideout and are using it as a base to steal resources from us and our neighbors. | None | • Hostile raider at location • Daily income from (resource) has stopped |
Thick Skinned | These Zombies are harder to kill. Whether it's from a mutation, explosure or the solidified pus oozing out of their skin. | None | • Zombies resistant to melee • Zombies impact vehicles harder • Zombies resistance to fire |
Under The Weather | There is a bug going around. Our community is feeling really unwell and will need some specific meds to counter the illness. | None | • Stamina will drain faster • Lower efficiency from first aid • Fatigue will occur at a quicker rate |
Up and At 'Em | We don't know why today is any different, but we've got the fighting spirit and raring to kick some zombie ass! | • Stamina will drain slower • Fatigue will occur at a slower rate • Improved firearm handling |
None |
Vicious Rumors | There is a false and vicious rumor circulating about our community and it's having a real consequence to our reputation. | None | • Higher influence prices for buying • Less influence for performing actions • Less influence received from selling |
Zombie Burnout | Zombies in this area are experiencing some kind of fever. Their overexerted attacks hit hard but we can knock them down easier. | • Zombies & Freaks are weak to melee attacks | • Zombies & Freaks deal a higher amount of damage |
Frequently Asked Questions
What are curveballs?
Curveballs are random in-game events that can add or change game mechanics.
When do curveballs start?
For new communities it'll take 5 in-game days before curveballs will appear.
Can I turn curveballs off?
Yes! There is an option in the setting menu to turn off curveballs after completing the tutorial.
How do I view the current curveballs?
There is a tab with active, upcoming and ended curveballs in the menu screen.
When will I get the Black Plague Heart?
The Black Heart Curveball can appear after 6 in-game days have passed.
How do I turn curveballs off?
Press start, go to Settings, Gameplay, then scroll down and uncheck Enable curveball events.
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